The most frustrating thing about development for me can be trying to debug code or fix issues when I run into a problem. This most recent problem has me just about ready to crawl into my bed in the fetal position and rock until someone comes and rescues me (too bad that is not actually an option).
So I had been working on this VR build with Unity that I planned to launch on iOS and eventually Android. I had been successfully able to build the code to Xcode for iOS a number of times (8) but then on the 9th build I got this error:
clang: error: linker command failed with exit code 1 (use -v to see invocation)
So I did what any self-respecting developer would do who runs into a problem they have no idea about. I turned to Google. I looked on StackOverflow, the Unity Forums, and Youtube, as well as the top results from a Google search, and nothing I tried could fix my problem.
After reading a post that someone else had to deploy a solution about 3 times to get it to work I decided to give this a try and went back to the GVR iOS SDK update instructions. Now at this point I realized i either got closer to fixing my problem or made it that much worse, because the number of error decreased, but now I was met with a new error.
The sad part is I have been trying to figure this out for the last 3 days and it’s literally the last thing I have to do before making my newest game public. So if anyone should come across this and can point me to anything that may help, I would be forever grateful.